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Normal Monsters[]

You will encounter normal monsters when moving around on the map or when searching for a battle. The type of monster that attacks you/you get to attack depends on the map you're standing in. Each map has its own tier (except for some maps who have two tiers) and thus, all monsters can be sorted into a tier, each tier being stronger that the last.

Tier 1

Beach Dungeon, North Beach,

Sandy Beach, Training Area

Tier 2

Sandy Beach, Forest

Tier 3

Highlands, Klume Mine, Pit

Tier 4

Dark Hallway, Dragon Stone, Drylands,

Energy Room, Freeland, Muddy Den, Swamp

Tier 5

Grassland, Thicket

Tier 6

Locked Pathway, Pillar Room, Portal Maze

Tier 7

Crone Room, End room

Tier 8

Jendo Castle, Jendo Room

Tier 9

Nolen

Tier 10

None so far. Monsters exist.

Tier 11

None so far. No monsters exist.

Tier 12

Magma Chamber

Champions[]

The game also has champions, which are stronger than the tier they are located at. The bigger the effort, the bigger the spoils! They give more experience and gold than the monsters from the same tier. Note that auto off doesn't affect a champion's reward, it's the same if your auto is on or off. Upon killing a champion you get a global saying "NAME has killed a CHAMPIONNAME". All champions have a chance to drop a Black Diamond.

Area Champions[]

Certain tiers have a champion that resides on a specific tile in a map. Upon entering that tile, you'll get the option to look for the champion and kill it. You can only kill the champion if you haven't beating it some time ago, meaning there's a respawn timer.

Forest Shadow
Forestshadow

Health: 521

Exp: 210

Gold: 220

Location: Sandy Beach

Scorpio
Scorpio

Health: 680

Exp: 290

Gold: 320

Location: Pit

Bone Crawler
Bonecrawler

Health: 1017

Exp: 381

Gold: 319

Location: Swamp

Scrinder
Scrinder

Health: 6850

Exp: 677

Gold: 701

Location: Thicket

Corrupt Nieler
Corruptnieler

Health: 8022

Exp: 768

Gold: 790

Location: Pillar Room

Wandering Champions[]

Some champions prefer not to settle down in a lair and roam the lands in search for riches... AND BLOOD! A wandering champion can be encountered in the appropriate tiers.

Fire Golem
Firegolem

Tier: 2~6

Health: 1375

Exp: 390

Gold: 445

Rine Beast
Rinebeast

Tier: 4~8

Health: 7420

Exp: 736

Gold: 733

Rough Winder
Roughwinder

Tier: 6~10

Health: 9450

Exp: 1024

Gold: 1055

Bosses[]

When killing monsters in a certain map, they all have a chance to activate a global battle event. All players can join the fight, and those who survive untill the end reap the rewards. The rewards are NOT split, each player recieves them! Once a boss has been defeated, all players (including those that did not join or those who died) will recieve a buff.

Massive Undead Mist
Undeadmist

Health: 32.550

Exp: 1360

Gold: 1433

Location: Swamp

Gigantic Vorious Carrier
Voriouscarrier

Health: 39.800

Exp: 1785

Gold: 1900

Location: Thicket

Crone Lord
Cronelord

Health: 48.390

Exp: 2410

Gold: 3088

Location: Portal Maze

Siege[]

During the Armis siege, you'll encounter two kinds of monsters. The first two only spawn in the first stage: kills 1~300. The next phase consists of a raid of 100 Orc Overlords. They need to be vanquished to protect the Armis Temple.

Necro Skeleton
Necroskeleton

Health: 2010

Exp: 188

Gold: 215

Location: Swamp

Stage: 1

Orc King
Orcking

Health: 8.820

Exp: 251

Gold: 308

Location: Freeland

Stage: 1

Orc Overlord
Orcoverlord

Health: 10.040

Exp: 312

Gold: 357

Location: Freeland

Stage: 2

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