Normal Monsters[]
You will encounter normal monsters when moving around on the map or when searching for a battle. The type of monster that attacks you/you get to attack depends on the map you're standing in. Each map has its own tier (except for some maps who have two tiers) and thus, all monsters can be sorted into a tier, each tier being stronger that the last.
Beach Dungeon, North Beach, Sandy Beach, Training Area | |
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Sandy Beach, Forest | |
Highlands, Klume Mine, Pit | |
Dark Hallway, Dragon Stone, Drylands, Energy Room, Freeland, Muddy Den, Swamp | |
Grassland, Thicket | |
Locked Pathway, Pillar Room, Portal Maze | |
Crone Room, End room | |
Jendo Castle, Jendo Room | |
Nolen | |
None so far. Monsters exist. | |
None so far. No monsters exist. | |
Magma Chamber |
Champions[]
The game also has champions, which are stronger than the tier they are located at. The bigger the effort, the bigger the spoils! They give more experience and gold than the monsters from the same tier. Note that auto off doesn't affect a champion's reward, it's the same if your auto is on or off. Upon killing a champion you get a global saying "NAME has killed a CHAMPIONNAME". All champions have a chance to drop a Black Diamond.
Area Champions[]
Certain tiers have a champion that resides on a specific tile in a map. Upon entering that tile, you'll get the option to look for the champion and kill it. You can only kill the champion if you haven't beating it some time ago, meaning there's a respawn timer.
Wandering Champions[]
Some champions prefer not to settle down in a lair and roam the lands in search for riches... AND BLOOD! A wandering champion can be encountered in the appropriate tiers.
Fire Golem
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Tier: 2~6 Health: 1375 Exp: 390 Gold: 445 |
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Rine Beast
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Tier: 4~8 Health: 7420 Exp: 736 Gold: 733 |
Rough Winder
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Tier: 6~10 Health: 9450 Exp: 1024 Gold: 1055 |
Bosses[]
When killing monsters in a certain map, they all have a chance to activate a global battle event. All players can join the fight, and those who survive untill the end reap the rewards. The rewards are NOT split, each player recieves them! Once a boss has been defeated, all players (including those that did not join or those who died) will recieve a buff.
Siege[]
During the Armis siege, you'll encounter two kinds of monsters. The first two only spawn in the first stage: kills 1~300. The next phase consists of a raid of 100 Orc Overlords. They need to be vanquished to protect the Armis Temple.